Defeating each Beast gives Tom a new permanent power and changes his visual appearance somewhat, levelling him up as he does in the books. The Beast fights are much more interesting than the standard combat that becomes so tedious in the main areas of the game, and the Beasts themselves are suitably large and colourful another relief after having to deal with so many generic enemies. These fights also see Tom attempting to remove the collar that's controlling each Beast, with a cinematic sequence requiring you to carry out a series of on-screen button prompts in order to succeed. The final fight of each Beast encounter is much more interesting than the rest of the game's combat, making use of advanced mechanics such as strafing – mechanics that, in the main game, are pointless when used against standard antagonists. The main bosses of the game – the four eponymous Beasts – need to be tamed this takes the form of a series of boss fights in each of the four main areas of the world. Enemy types become more interesting and a little more varied as further progress into the game is made, but combat remains an unfortunately tedious and drawn-out affair throughout. This can lead to confusion when attempting to progress – the in-game map is next to useless and a lack of notable landmarks exacerbates the issue.Įxperience from combat is doled out at a snail's pace, with little incentive to aim for flawless victories or perfect dodges – though bonuses for each are on offer. If you're wondering how this epic literary fantasy translates into the realm of interactive entertainment, then wonder no longer it turns out that Beast Quest (the game) looks almost like a Zelda title at first glance, but it doesn’t take long for the façade to drop.įor starters, Beast Quest suffers from a lack of detail in environments and characters, with the world of Avantia – outside of the towns – feeling extremely lifeless and linear, with a problematic lack of variation, aside from visual differences, within each world. Aiding him in his quest is companion Elenna and good wizard Aduro, who's often used for comic relief. The plot of Beast Quest mirrors that of the first four books in the series, with the player – cast as the hero of the series, Tom – looking to free the kingdom of Avantia’s legendary beasts from the curse they’ve been placed under by the dark wizard Malvel. With each book containing cards that can be used to play a sort-of Top Trumps-esque game and the general structure of the books even seeing the main character, Tom, level-up within the story (a very video game-like touch, we're sure you'll agree), it’s incredibly surprising that it took so long for a console title based on the books to appear – especially given the popularity of the series, with 18 million copies sold to date. Including the first four books scheduled for publication next year, there are currently an astonishing 120 books in the series – this doesn’t include the various spin-offs and companion series (such as Sea Quest, a science fiction variation on Beast Quest’s kid-friendly fantasy formula) – all credited to the pseudonymous Adam Blade, who, in reality, is actually a team of ghostwriters. Having first launched in 2007 with Ferno the Fire Dragon, the series has been going strong for twelve years and shows no signs of slowing down. If you’re of a certain age, the Beast Quest books were likely a staple of your childhood.
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